pkmnlab

Sheer Force

Ability · 8 Pokémon in Reg M-B
Sheer Force
Smogon rating3.5
Pokémon running it in Reg M-B8

What it does

This Pokemon's attacks with secondary effects have their power multiplied by 1.3, but the secondary effects are removed. If a secondary effect was removed, it also removes the user's Life Orb recoil and Shell Bell recovery, and prevents the target's Anger Shell, Berserk, Color Change, Emergency Exit, Pickpocket, Wimp Out, Red Card, Eject Button, Kee Berry, and Maranga Berry from activating.

Smogon rates it 3.5 on their competitive scale, where 5 is format-defining and 0 is actively unhelpful.

Who runs it

8 of the 282 Pokémon measured on the Regulation M-B ladder run Sheer Force. The one that matters most is Mega Camerupt, which is on 2.1% of teams and runs it on 100% of its sets. The full list is above, ordered by how much of the format each one is.

Who has it at all

8 of the Pokémon legal in Regulation M-B have Sheer Force in their ability list, and 8 of those are played often enough to measure. An ability is not a choice the way a move or an item is — most Pokémon that have it have no alternative worth taking — so the gap here is about what sees play, not about what is preferred.

How concentrated it is

Across the ladder, Sheer Force accounts for an expected 0.02 of the six slots on an average team, which makes it the 14th most-brought of the 19 abilities this format runs. 89% of that comes from Mega Camerupt alone, so it is really one Pokémon’s ability rather than the format’s. Its users are mostly Ground (2), Rock (2) and Normal (2).

Where these numbers come from

Usage is Smogon's published statistics for the Regulation M-B VGC ladder, and the description is the one shipped in the Pokémon Showdown data set. Both are regenerated on every build rather than written by hand, so this page follows the format instead of trailing it. Take any of it to the team builder or the damage calculator.