pkmnlab

Azumarill

Water · Fairy · 420 BST · Johto
Reg M-B · 0.35% usage
Azumarill
Base stats, and where each one ranks among the 234 Pokémon legal in Regulation M-B.
Stat Base Relative size Rank
HP 100 31st
Attack 50 228th
Defense 80 112th
Sp. Atk 60 171st
Sp. Def 80 116th
Speed 50 193rd
Total 420 224th
Ladder

On 0.35% of Regulation M-B teams, 115 of 282 Pokémon with enough games to measure.

Moves

Play Rough 97.6% · Aqua Jet 94.9% · Protect 88.6% · Belly Drum 79.8% · Liquidation 18.1%

Items

Sitrus Berry 79.8% · Mystic Water 8.9%

Ability

Huge Power 96.1% · Sap Sipper 3.5% · Thick Fat 0.4%

Spread

The most common is Adamant with 200 HP, 252 Attack, 40 Sp. Def and 32 Speed, on 21.7% of them.

Partners

Sinistcha · Incineroar · Raichu-Mega-Y · Hydreigon · Metagross-Mega · Farigiraf

Taking damage

×4
nothing
both types weak
×2
ElectricGrassPoison
super effective
×½
BugDarkFightingFireIceWater
resisted
×¼
nothing
doubly resisted
×0
Dragon
no effect

Dealing damage

×2
DarkDragonFightingFireGroundRock
your STAB hits these
×½
nothing
these wall your STAB

What it does on the ladder

Azumarill appears on 0.35% of Regulation M-B teams, which is 115th of the 282 Pokémon with enough games to measure. The move it almost always carries is Play Rough, on 97.6% of sets. The item is usually Sitrus Berry at 79.8%. The ability is split: Huge Power on 96.1%, Sap Sipper on 3.5% and Thick Fat on 0.4%.

Those are Smogon's published usage figures, not anything measured here, and they describe what the ladder plays rather than what is strongest. The full set is in the panel above.

The Pokémon itself

Azumarill is number 184 in the National Dex, a Johto Pokémon, Water and Fairy with a base stat total of 420 — 224th of the 234 Pokémon legal in this regulation. Its best stat is HP at 100, 31st in the format; its weakest is Speed at 50, 193rd. It can have Thick Fat, Huge Power and Sap Sipper. The Champions module tiers it UU.

It sits in a 3-stage line: Azurill → Marill → Azumarill. Not all of that line is legal in this regulation — Azurill and Marill are not.

What gets through

As Water and Fairy, 3 of the eighteen attacking types do extra damage to it. It resists 6 and is immune to 1. The board above has all of it. One other legal Pokémon shares the same typing and the same board: Primarina.

What threatens it

Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Azumarill takes extra damage from.

Speed and weight

At level 50 with a boosting nature and full investment, Azumarill reaches 112 Speed; left uninvested with a neutral nature it sits at 70. Invested, it outruns 0 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.

It weighs 28.5 kg, so Grass Knot and Low Kick hit it for 60 base power. That is a real consideration in a format where both are common.

Its move pool

Azumarill learns 106 moves in the Champions data. 65 of them do damage, across 12 of the eighteen types, and 20 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Hydro Pump at 110 base power, though the biggest number in the pool is Focus Punch at 150. It also has priority: Aqua Jet at +1.

That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.