Chimecho
Psychic · 455 BST · Hoenn
| Stat | Base | Relative size | Rank |
|---|---|---|---|
| HP | 75 | 138th | |
| Attack | 50 | 231st | |
| Defense | 80 | 127th | |
| Sp. Atk | 95 | 103rd | |
| Sp. Def | 90 | 81st | |
| Speed | 65 | 160th | |
| Total | 455 | 212th |
| Stat | Base | Relative size | Rank |
|---|---|---|---|
| HP | 75 | 138th | |
| Attack | 50 | 231st | |
| Defense | 80 | 127th | |
| Sp. Atk | 95 | 103rd | |
| Sp. Def | 90 | 81st | |
| Speed | 65 | 160th | |
| Total | 455 | 212th |
Chimecho is legal in Regulation M-B and did not appear often enough on the ladder to produce usage statistics. It is legal and simply out of favour, which makes it unmeasured rather than unusable.
Chimecho is number 358 in the National Dex, a Hoenn Pokémon, Psychic with a base stat total of 455 — 212th of the 234 Pokémon legal in this regulation. Its best stat is Sp. Atk at 95, 103rd in the format; its weakest is Attack at 50, 231st. Its only ability is Levitate. The Champions module tiers it UU.
It sits in a 2-stage line: Chingling → Chimecho. Not all of that line is legal in this regulation — Chingling is not.
As Psychic, 3 of the eighteen attacking types do extra damage to it. It resists 2. The board above has all of it. 6 other legal Pokémon share the same typing and the same board: Meowstic, Espathra, Reuniclus, Espeon, Alakazam and others.
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Chimecho takes extra damage from.
At level 50 with a boosting nature and full investment, Chimecho reaches 128 Speed; left uninvested with a neutral nature it sits at 85. Invested, it outruns 5 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.
It weighs 1 kg, so Grass Knot and Low Kick hit it for 20 base power. That is a real consideration in a format where both are common.
Chimecho learns 105 moves in the Champions data. 43 of them do damage, across 11 of the eighteen types, and 12 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Future Sight at 120 base power, though the biggest number in the pool is Self-Destruct at 200. It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.