What it does on the ladder
Chimecho appears on 0.01% of Regulation M-B teams, which
is 274th of the 277 Pokémon with enough games to measure.
The move it almost always carries is Helping Hand, on 62.7% of sets.
The item is usually Leftovers at 62.4%.
Every one of them runs Levitate.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Chimecho is number 358 in the National Dex, a Hoenn Pokémon, Psychic
with a base stat total of 455 — 211th of the 234 Pokémon
legal in this regulation. Its best stat is Sp. Atk at 95, 103rd
in the format; its weakest is Attack at 50, 232nd.
Its only ability is Levitate.
The Champions module tiers it UU.
It sits in a 2-stage line: Chingling → Chimecho.
Not all of that line is legal in this regulation — Chingling is not.
What gets through
As Psychic, 3 of the eighteen attacking types do extra damage to it. It
resists 2. The board above
has all of it. 6 other legal Pokémon share the same typing and the same board: Espathra, Meowstic, Alakazam, Reuniclus, Espeon and others.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Chimecho takes extra damage from.
- Kingambit — Sucker Punch (Dark, ×2), on 99.9% of its sets
- Incineroar — Throat Chop (Dark, ×2), on 51.4% of its sets
- Basculegion — Last Respects (Ghost, ×2), on 99.9% of its sets
- Blastoise-Mega — Dark Pulse (Dark, ×2), on 91.8% of its sets
- Froslass-Mega — Shadow Ball (Ghost, ×2), on 91.7% of its sets
- Gholdengo — Shadow Ball (Ghost, ×2), on 99.2% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Chimecho reaches
128 Speed; left uninvested with a neutral nature it sits at
85. Invested, it outruns 4 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 1 kg, so Grass Knot and Low Kick hit it for 20 base
power. That is a real consideration in a format where both are common.
Its move pool
Chimecho learns 105 moves in the Champions data.
43 of them do damage, across 11 of the eighteen
types, and 12 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Future Sight at 120 base power, though the biggest number in the pool is Self-Destruct at 200.
It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.