What it does on the ladder
Corviknight appears on 2.0% of Regulation M-B teams, which
is 57th of the 282 Pokémon with enough games to measure.
The move it almost always carries is Brave Bird, on 89% of sets.
The item is usually Leftovers at 72.3%.
The ability is split: Mirror Armor on 95.5%, Pressure on 2.9% and Unnerve on 1.5%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Corviknight is number 823 in the National Dex, a Galar Pokémon, Flying and Steel
with a base stat total of 495 — 132nd of the 234 Pokémon
legal in this regulation. Its best stat is Defense at 105, 44th
in the format; its weakest is Sp. Atk at 53, 203rd.
It can have Pressure, Unnerve and Mirror Armor.
The Champions module tiers it OU.
It sits in a 3-stage line: Rookidee → Corvisquire → Corviknight.
Not all of that line is legal in this regulation — Rookidee and Corvisquire are not.
What gets through
As Flying and Steel, 2 of the eighteen attacking types do extra damage to it. It
resists 8 and is immune to 2. The board above
has all of it. One other legal Pokémon shares the same typing and the same board: Skarmory.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Corviknight takes extra damage from.
- Incineroar — Flare Blitz (Fire, ×2), on 91.2% of its sets
- Charizard-Mega-Y — Heat Wave (Fire, ×2), on 99.2% of its sets
- Farigiraf — Thunderbolt (Electric, ×2), on 59.2% of its sets
- Archaludon — Electro Shot (Electric, ×2), on 98.6% of its sets
- Delphox-Mega — Heat Wave (Fire, ×2), on 99.5% of its sets
- Raichu-Mega-Y — Zap Cannon (Electric, ×2), on 98.8% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Corviknight reaches
130 Speed; left uninvested with a neutral nature it sits at
87. Invested, it outruns 6 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 75 kg, so Grass Knot and Low Kick hit it for 80 base
power. That is a real consideration in a format where both are common.
Its move pool
Corviknight learns 67 moves in the Champions data.
35 of them do damage, across 6 of the eighteen
types, and 16 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Sky Attack at 140 base power, though the biggest number in the pool is Giga Impact at 150.
It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.