What it does on the ladder
Crabominable appears on 0.01% of Regulation M-B teams, which
is 276th of the 282 Pokémon with enough games to measure.
The move it almost always carries is Ice Hammer, on 83% of sets.
The item is usually Life Orb at 54.1%.
The ability is split: Hyper Cutter on 85.5%, Anger Point on 9.2% and Iron Fist on 5.3%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Crabominable is number 740 in the National Dex, a Alola Pokémon, Fighting and Ice
with a base stat total of 478 — 191st of the 234 Pokémon
legal in this regulation. Its best stat is Attack at 132, 10th
in the format; its weakest is Speed at 43, 205th.
It can have Hyper Cutter, Iron Fist and Anger Point.
The Champions module tiers it UU.
It sits in a 2-stage line: Crabrawler → Crabominable.
Not all of that line is legal in this regulation — Crabrawler is not.
What gets through
As Fighting and Ice, 6 of the eighteen attacking types do extra damage to it. It
resists 3. The board above
has all of it. No other legal Pokémon has this typing.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Crabominable takes extra damage from.
- Kingambit — Iron Head (Steel, ×2), on 67.8% of its sets
- Incineroar — Flare Blitz (Fire, ×2), on 91.2% of its sets
- Charizard-Mega-Y — Heat Wave (Fire, ×2), on 99.2% of its sets
- Whimsicott — Moonblast (Fairy, ×2), on 93.9% of its sets
- Sneasler — Close Combat (Fighting, ×2), on 99.7% of its sets
- Farigiraf — Psychic (Psychic, ×2), on 54.4% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Crabominable reaches
104 Speed; left uninvested with a neutral nature it sits at
63. Invested, it outruns 0 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 180 kg, so Grass Knot and Low Kick hit it for 100 base
power. That is a real consideration in a format where both are common.
Its move pool
Crabominable learns 88 moves in the Champions data.
58 of them do damage, across 12 of the eighteen
types, and 21 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Focus Punch at 150 base power.
It also has priority: Upper Hand at +3 and Mach Punch at +1.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.