What it does on the ladder
Drampa appears on 0.48% of Regulation M-B teams, which
is 102nd of the 282 Pokémon with enough games to measure.
The move it almost always carries is Hyper Voice, on 91.6% of sets.
The item is usually Life Orb at 56.1%.
The ability is split: Cloud Nine on 73.2%, Berserk on 26.8% and Sap Sipper on 0%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Drampa is number 780 in the National Dex, a Alola Pokémon, Normal and Dragon
with a base stat total of 485 — 168th of the 234 Pokémon
legal in this regulation. Its best stat is Sp. Atk at 135, 4th
in the format; its weakest is Speed at 36, 212th.
It can have Berserk, Sap Sipper and Cloud Nine.
The Champions module tiers it UU.
It has no evolutions on either side; what you see is the whole line.
What gets through
As Normal and Dragon, 4 of the eighteen attacking types do extra damage to it. It
resists 4 and is immune to 1. The board above
has all of it. No other legal Pokémon has this typing.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Drampa takes extra damage from.
- Garchomp — Dragon Claw (Dragon, ×2), on 91.6% of its sets
- Whimsicott — Moonblast (Fairy, ×2), on 93.9% of its sets
- Sneasler — Close Combat (Fighting, ×2), on 99.7% of its sets
- Floette-Mega — Dazzling Gleam (Fairy, ×2), on 95.9% of its sets
- Archaludon — Dragon Pulse (Dragon, ×2), on 82.8% of its sets
- Staraptor-Mega — Close Combat (Fighting, ×2), on 100% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Drampa reaches
96 Speed; left uninvested with a neutral nature it sits at
56. Invested, it outruns 0 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 185 kg, so Grass Knot and Low Kick hit it for 100 base
power. That is a real consideration in a format where both are common.
Its move pool
Drampa learns 93 moves in the Champions data.
54 of them do damage, across 17 of the eighteen
types, and 23 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Giga Impact at 150 base power.
It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.