What it does on the ladder
Golurk appears on 0.04% of Regulation M-B teams, which
is 239th of the 282 Pokémon with enough games to measure.
The move it almost always carries is Protect, on 90.4% of sets.
The item is usually Life Orb at 45.2%.
The ability is split: No Guard on 84.6%, Iron Fist on 14.6% and Klutz on 0.8%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Golurk is number 623 in the National Dex, a Unova Pokémon, Ground and Ghost
with a base stat total of 483 — 179th of the 234 Pokémon
legal in this regulation. Its best stat is Attack at 124, 26th
in the format; its weakest is Speed at 55, 187th.
It can have Iron Fist, Klutz and No Guard.
The Champions module tiers it UU.
It sits in a 2-stage line: Golett → Golurk.
Not all of that line is legal in this regulation — Golett is not.
What gets through
As Ground and Ghost, 5 of the eighteen attacking types do extra damage to it. It
resists 3 and is immune to 3. The board above
has all of it. One other legal Pokémon shares the same typing and the same board: Runerigus.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Golurk takes extra damage from.
- Kingambit — Sucker Punch (Dark, ×2), on 99.8% of its sets
- Incineroar — Throat Chop (Dark, ×2), on 44.4% of its sets
- Charizard-Mega-Y — Solar Beam (Grass, ×2), on 82.2% of its sets
- Basculegion — Last Respects (Ghost, ×2), on 99.9% of its sets
- Sinistcha — Matcha Gotcha (Grass, ×2), on 97.9% of its sets
- Aerodactyl-Mega — Ice Fang (Ice, ×2), on 60.6% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Golurk reaches
117 Speed; left uninvested with a neutral nature it sits at
75. Invested, it outruns 1 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 330 kg, so Grass Knot and Low Kick hit it for 120 base
power. That is a real consideration in a format where both are common.
Its move pool
Golurk learns 107 moves in the Champions data.
66 of them do damage, across 14 of the eighteen
types, and 15 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Headlong Rush at 120 base power, though the biggest number in the pool is Self-Destruct at 200.
It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.