pkmnlab

Kommo-o

Dragon · Fighting · 600 BST · Alola
Reg M-B · 3.4% usage
Kommo-o
Base stats, and where each one ranks among the 234 Pokémon legal in Regulation M-B.
Stat Base Relative size Rank
HP 75 122nd
Attack 110 55th
Defense 125 19th
Sp. Atk 100 69th
Sp. Def 105 30th
Speed 85 86th
Total 600 4th
Ladder

On 3.4% of Regulation M-B teams, 42 of 282 Pokémon with enough games to measure.

Moves

Protect 99.2% · Clanging Scales 98.8% · Aura Sphere 96.5% · Clangorous Soul 45.2% · Vacuum Wave 22.5% · Flamethrower 19%

Items

Life Orb 55.8% · Leftovers 36.9% · Sitrus Berry 3.3%

Ability

Soundproof 71.9% · Overcoat 24.1% · Bulletproof 4%

Spread

The most common is Quiet with 232 HP, 252 Sp. Atk and 40 Sp. Def, on 17.2% of them.

Partners

Kingambit · Basculegion · Incineroar · Ninetales-Alola · Sinistcha · Whimsicott

Taking damage

×4
Fairy
both types weak
×2
DragonFlyingIcePsychic
super effective
×½
BugDarkElectricFireGrassRockWater
resisted
×¼
nothing
doubly resisted
×0
nothing
no effect

Dealing damage

×2
DarkDragonIceNormalRockSteel
your STAB hits these
×½
Fairy
these wall your STAB

What it does on the ladder

Kommo-o appears on 3.4% of Regulation M-B teams, which is 42nd of the 282 Pokémon with enough games to measure. The move it almost always carries is Protect, on 99.2% of sets. The item is usually Life Orb at 55.8%. The ability is split: Soundproof on 71.9%, Overcoat on 24.1% and Bulletproof on 4%.

Those are Smogon's published usage figures, not anything measured here, and they describe what the ladder plays rather than what is strongest. The full set is in the panel above.

The Pokémon itself

Kommo-o is number 784 in the National Dex, a Alola Pokémon, Dragon and Fighting with a base stat total of 600 — 4th of the 234 Pokémon legal in this regulation. Its best stat is Defense at 125, 19th in the format; its weakest is HP at 75, 122nd. It can have Bulletproof, Soundproof and Overcoat. The Champions module tiers it UU.

It sits in a 3-stage line: Jangmo-o → Hakamo-o → Kommo-o. Not all of that line is legal in this regulation — Jangmo-o and Hakamo-o are not.

What gets through

As Dragon and Fighting, 5 of the eighteen attacking types do extra damage to it, and Fairy lands for quadruple. It resists 7. The board above has all of it. No other legal Pokémon has this typing.

What threatens it

Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Kommo-o takes extra damage from.

Speed and weight

At level 50 with a boosting nature and full investment, Kommo-o reaches 150 Speed; left uninvested with a neutral nature it sits at 105. Invested, it outruns 11 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.

It weighs 78.2 kg, so Grass Knot and Low Kick hit it for 80 base power. That is a real consideration in a format where both are common.

Its move pool

Kommo-o learns 106 moves in the Champions data. 63 of them do damage, across 15 of the eighteen types, and 21 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Focus Punch at 150 base power. It also has priority: Upper Hand at +3 and Vacuum Wave at +1.

That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.