pkmnlab

Kommo-o

Dragon · Fighting · 600 BST · Alola
Reg M-B · 4.3% usage
Kommo-o
Base stats, and where each one ranks among the 234 Pokémon legal in Regulation M-B.
Stat Base Relative size Rank
HP 75 121st
Attack 110 55th
Defense 125 19th
Sp. Atk 100 69th
Sp. Def 105 30th
Speed 85 85th
Total 600 3rd
Ladder

On 4.3% of Regulation M-B teams, 33 of 277 Pokémon with enough games to measure.

Moves

Clanging Scales 97.5% · Protect 97.3% · Aura Sphere 95.3% · Vacuum Wave 44.7% · Clangorous Soul 42.6% · Flamethrower 6%

Items

Life Orb 51% · Leftovers 38.2% · Dragon Fang 4%

Ability

Soundproof 77.1% · Overcoat 17.5% · Bulletproof 5.4%

Spread

The most common is Modest with 16 HP, 252 Sp. Atk and 252 Speed, on 20.4% of them.

Taking damage

×4
Fairy
both types weak
×2
DragonFlyingIcePsychic
super effective
×½
BugDarkElectricFireGrassRockWater
resisted
×¼
nothing
doubly resisted
×0
nothing
no effect

Dealing damage

×2
DarkDragonIceNormalRockSteel
your STAB hits these
×½
Fairy
these wall your STAB

What it does on the ladder

Kommo-o appears on 4.3% of Regulation M-B teams, which is 33rd of the 277 Pokémon with enough games to measure. The move it almost always carries is Clanging Scales, on 97.5% of sets. The item is usually Life Orb at 51%. The ability is split: Soundproof on 77.1%, Overcoat on 17.5% and Bulletproof on 5.4%.

Those are Smogon's published usage figures, not anything measured here, and they describe what the ladder plays rather than what is strongest. The full set is in the panel above.

The Pokémon itself

Kommo-o is number 784 in the National Dex, a Alola Pokémon, Dragon and Fighting with a base stat total of 600 — 3rd of the 234 Pokémon legal in this regulation. Its best stat is Defense at 125, 19th in the format; its weakest is HP at 75, 121st. It can have Bulletproof, Soundproof and Overcoat. The Champions module tiers it UU.

It sits in a 3-stage line: Jangmo-o → Hakamo-o → Kommo-o. Not all of that line is legal in this regulation — Jangmo-o and Hakamo-o are not.

What gets through

As Dragon and Fighting, 5 of the eighteen attacking types do extra damage to it, and Fairy lands for quadruple. It resists 7. The board above has all of it. No other legal Pokémon has this typing.

What threatens it

Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Kommo-o takes extra damage from.

Speed and weight

At level 50 with a boosting nature and full investment, Kommo-o reaches 150 Speed; left uninvested with a neutral nature it sits at 105. Invested, it outruns 9 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.

It weighs 78.2 kg, so Grass Knot and Low Kick hit it for 80 base power. That is a real consideration in a format where both are common.

Its move pool

Kommo-o learns 106 moves in the Champions data. 63 of them do damage, across 15 of the eighteen types, and 21 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Focus Punch at 150 base power. It also has priority: Upper Hand at +3 and Vacuum Wave at +1.

That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.

Where this goes next

Build

Seat Kommo-o in the team builder and the strip fills with everything the other five still have to answer for.

Core

Open the six the ladder actually plays — Kommo-o beside Incineroar, Kingambit, Basculegion, Sinistcha and Whimsicott, the five it shares a Regulation M-B team with most often.

Damage

Roll its Attack of 110 against any defender, spread and item, using Smogon's own engine.