What it does on the ladder
Manectric appears on 0.02% of Regulation M-B teams, which
is 261st of the 282 Pokémon with enough games to measure.
The move it almost always carries is Volt Switch, on 80% of sets.
The item is usually Choice Scarf at 66.9%.
The ability is split: Lightning Rod on 83%, Static on 11.8% and Minus on 5.2%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Manectric is number 310 in the National Dex, a Hoenn Pokémon, Electric
with a base stat total of 475 — 193rd of the 234 Pokémon
legal in this regulation. Its best stat is Sp. Atk at 105, 59th
in the format; its weakest is Sp. Def at 60, 214th.
It can have Static, Lightning Rod and Minus.
The Champions module tiers it UU.
It sits in a 2-stage line: Electrike → Manectric.
Not all of that line is legal in this regulation — Electrike is not.
What gets through
As Electric, 1 of the eighteen attacking types do extra damage to it. It
resists 3. The board above
has all of it. 7 other legal Pokémon share the same typing and the same board: Raichu, Bellibolt, Jolteon, Pikachu, Luxray and others.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Manectric takes extra damage from.
- Garchomp — Earthquake (Ground, ×2), on 85.7% of its sets
- Swampert-Mega — Earthquake (Ground, ×2), on 73.4% of its sets
- Venusaur — Earth Power (Ground, ×2), on 77% of its sets
- Venusaur-Mega — Earth Power (Ground, ×2), on 95.6% of its sets
- Hydreigon — Earth Power (Ground, ×2), on 58.8% of its sets
- Excadrill — High Horsepower (Ground, ×2), on 56.9% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Manectric reaches
172 Speed; left uninvested with a neutral nature it sits at
125. Invested, it outruns 15 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 40.2 kg, so Grass Knot and Low Kick hit it for 60 base
power. That is a real consideration in a format where both are common.
Its move pool
Manectric learns 75 moves in the Champions data.
41 of them do damage, across 10 of the eighteen
types, and 11 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Thunder at 110 base power, though the biggest number in the pool is Giga Impact at 150.
It also has priority: Quick Attack at +1.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.