What it does on the ladder
Medicham appears on 0.10% of Regulation M-B teams, which
is 192nd of the 282 Pokémon with enough games to measure.
The move it almost always carries is Close Combat, on 90.1% of sets.
The item is usually Focus Sash at 75.9%.
The ability is split: Pure Power on 96.1% and Telepathy on 3.9%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Medicham is number 308 in the National Dex, a Hoenn Pokémon, Fighting and Psychic
with a base stat total of 410 — 228th of the 234 Pokémon
legal in this regulation. Its best stat is Speed at 80, 108th
in the format; its weakest is Sp. Atk at 60, 176th.
It can have Pure Power and Telepathy.
The Champions module tiers it UU.
It sits in a 2-stage line: Meditite → Medicham.
Not all of that line is legal in this regulation — Meditite is not.
What gets through
As Fighting and Psychic, 3 of the eighteen attacking types do extra damage to it. It
resists 2. The board above
has all of it. One other legal Pokémon shares the same typing and the same board: Gallade.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Medicham takes extra damage from.
- Basculegion — Last Respects (Ghost, ×2), on 99.9% of its sets
- Whimsicott — Moonblast (Fairy, ×2), on 93.9% of its sets
- Floette-Mega — Dazzling Gleam (Fairy, ×2), on 95.9% of its sets
- Pelipper — Hurricane (Flying, ×2), on 98.1% of its sets
- Staraptor-Mega — Brave Bird (Flying, ×2), on 83.4% of its sets
- Grimmsnarl — Spirit Break (Fairy, ×2), on 59.3% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Medicham reaches
145 Speed; left uninvested with a neutral nature it sits at
100. Invested, it outruns 10 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 31.5 kg, so Grass Knot and Low Kick hit it for 60 base
power. That is a real consideration in a format where both are common.
Its move pool
Medicham learns 117 moves in the Champions data.
58 of them do damage, across 15 of the eighteen
types, and 24 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Focus Punch at 150 base power.
It also has priority: Upper Hand at +3, Fake Out at +3 and Feint at +2.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.