What it does on the ladder
Scovillain appears on 0.06% of Regulation M-B teams, which
is 213th of the 282 Pokémon with enough games to measure.
The move it almost always carries is Protect, on 81.9% of sets.
The item is usually Sitrus Berry at 53.4%.
The ability is split: Moody on 58.3%, Chlorophyll on 41.4% and Insomnia on 0.2%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Scovillain is number 952 in the National Dex, a Paldea Pokémon, Grass and Fire
with a base stat total of 486 — 166th of the 234 Pokémon
legal in this regulation. Its best stat is Attack at 108, 70th
in the format; its weakest is Sp. Def at 65, 195th.
It can have Chlorophyll, Insomnia and Moody.
The Champions module tiers it UU.
It sits in a 2-stage line: Capsakid → Scovillain.
Not all of that line is legal in this regulation — Capsakid is not.
What gets through
As Grass and Fire, 3 of the eighteen attacking types do extra damage to it. It
resists 4. The board above
has all of it. No other legal Pokémon has this typing.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Scovillain takes extra damage from.
- Garchomp — Rock Slide (Rock, ×2), on 75.9% of its sets
- Sneasler — Dire Claw (Poison, ×2), on 63% of its sets
- Pelipper — Hurricane (Flying, ×2), on 98.1% of its sets
- Staraptor-Mega — Brave Bird (Flying, ×2), on 83.4% of its sets
- Aerodactyl-Mega — Rock Slide (Rock, ×2), on 99.8% of its sets
- Venusaur — Sludge Bomb (Poison, ×2), on 97.2% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Scovillain reaches
139 Speed; left uninvested with a neutral nature it sits at
95. Invested, it outruns 8 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 15 kg, so Grass Knot and Low Kick hit it for 40 base
power. That is a real consideration in a format where both are common.
Its move pool
Scovillain learns 55 moves in the Champions data.
33 of them do damage, across 7 of the eighteen
types, and 19 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Leaf Storm at 130 base power, though the biggest number in the pool is Giga Impact at 150.
It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.