pkmnlab

Scovillain

Grass · Fire · 486 BST · Paldea
Reg M-B · 0.02% usage
Scovillain
Base stats, and where each one ranks among the 234 Pokémon legal in Regulation M-B.
Stat Base Relative size Rank
HP 65 187th
Attack 108 70th
Defense 65 198th
Sp. Atk 108 50th
Sp. Def 65 199th
Speed 75 124th
Total 486 166th
Ladder

On 0.02% of Regulation M-B teams, 261 of 277 Pokémon with enough games to measure.

Moves

Protect 70% · Rage Powder 66.2% · Flamethrower 38.9% · Overheat 34.8% · Spicy Extract 29.5% · Will-O-Wisp 24.6%

Items

Leftovers 32.2% · Sitrus Berry 28.4% · Focus Sash 18% · Kebia Berry 7% · Mental Herb 5.4%

Ability

Moody 50.6% · Chlorophyll 49.1% · Insomnia 0.3%

Spread

The most common is Modest with 16 HP, 252 Sp. Atk and 252 Speed, on 32.4% of them.

Taking damage

×4
nothing
both types weak
×2
FlyingPoisonRock
super effective
×½
ElectricFairySteel
resisted
×¼
Grass
doubly resisted
×0
nothing
no effect

Dealing damage

×2
BugGrassGroundIceRockSteelWater
your STAB hits these
×½
DragonFire
these wall your STAB

What it does on the ladder

Scovillain appears on 0.02% of Regulation M-B teams, which is 261st of the 277 Pokémon with enough games to measure. The move it almost always carries is Protect, on 70% of sets. The item is usually Leftovers at 32.2%. The ability is split: Moody on 50.6%, Chlorophyll on 49.1% and Insomnia on 0.3%.

Those are Smogon's published usage figures, not anything measured here, and they describe what the ladder plays rather than what is strongest. The full set is in the panel above.

The Pokémon itself

Scovillain is number 952 in the National Dex, a Paldea Pokémon, Grass and Fire with a base stat total of 486 — 166th of the 234 Pokémon legal in this regulation. Its best stat is Attack at 108, 70th in the format; its weakest is Sp. Def at 65, 199th. It can have Chlorophyll, Insomnia and Moody. The Champions module tiers it UU.

It sits in a 2-stage line: Capsakid → Scovillain. Not all of that line is legal in this regulation — Capsakid is not.

What gets through

As Grass and Fire, 3 of the eighteen attacking types do extra damage to it. It resists 4. The board above has all of it. No other legal Pokémon has this typing.

What threatens it

Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Scovillain takes extra damage from.

Speed and weight

At level 50 with a boosting nature and full investment, Scovillain reaches 139 Speed; left uninvested with a neutral nature it sits at 95. Invested, it outruns 6 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.

It weighs 15 kg, so Grass Knot and Low Kick hit it for 40 base power. That is a real consideration in a format where both are common.

Its move pool

Scovillain learns 55 moves in the Champions data. 33 of them do damage, across 7 of the eighteen types, and 19 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Leaf Storm at 130 base power, though the biggest number in the pool is Giga Impact at 150. It has no priority move, so it moves in Speed order every turn.

That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.

Where this goes next

Build

Seat Scovillain in the team builder and the strip fills with everything the other five still have to answer for.

Core

Open the six the ladder actually plays — Scovillain beside Maushold, Charizard-Mega-Y, Froslass-Mega, Sableye and Garchomp, the five it shares a Regulation M-B team with most often.

Damage

Roll its Attack of 108 against any defender, spread and item, using Smogon's own engine.