pkmnlab

Mega Malamar

Dark · Psychic · 582 BST · Malamarite
Regulation M-B legal · 0.19% usage
Mega Malamar
Base stats before and after Mega Evolution.
Stat Base Mega Relative size Change
HP 86 86 —
Attack 92 102 +10
Defense 88 88 —
Sp. Atk 68 98 +30
Sp. Def 75 120 +45
Speed 73 88 +15
Total 482 582 +100
Ladder

Used by 0.19% of Regulation M-B teams, 143 of 277 Pokémon on the ladder.

Moves

Superpower 99.6% · Knock Off 65.4% · Protect 60.6% · Trick Room 45.3% · Rest 27.4% · Psych Up 27.3%

Ability

Contrary 100%

Spread

The most common is Sassy with 252 HP, 16 Defense and 252 Sp. Def, on 23.4% of them.

Taking damage

×4
Bug
both types weak
×2
Fairy
super effective
×½
nothing
resisted
×¼
nothing
doubly resisted
×0
Psychic
no effect

Dealing damage

×2
FightingGhostPoisonPsychic
your STAB hits these
×½
Dark
these wall your STAB

What Mega Evolution changes

Malamar, number 687 in the National Dex and a Kalos Pokémon, holds Malamarite to become Mega Malamar, taking its total from 482 to 582. The biggest single gain is 45 Sp. Def, followed by 30 Sp. Atk. Nothing goes down — HP and Defense stay exactly where they were.

The typing does not change — it is Dark and Psychic before and after — so the Mega is the same defensive problem as the base form, only bigger. The ability stays Contrary.

What gets through

As Dark and Psychic, 2 of the eighteen attacking types get through for extra damage, and Bug lands for quadruple. It resists 0 and is outright immune to 1. The full board is above; the short version is that the types listed under ×2 and ×4 are the ones worth planning around.

On the Regulation M-B ladder

Mega Malamar is played on 0.19% of teams in the Regulation M-B VGC ladder, which puts it 143th of the 277 Pokémon with enough games to measure. The move almost every one of them carries is Superpower at 99.6%. The Champions module tiers it UU.

Those figures come from Smogon's published usage statistics rather than from anything measured here, and they describe what the ladder plays, not what is strongest.

What threatens it

Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: these are the most-played Regulation M-B Pokémon carrying a damaging move of a type Mega Malamar takes extra damage from.

Where it sits among the Megas

Of the 93 Mega forms in the dex, Mega Malamar is 72nd by base stat total. Its best stat is Sp. Def at 120, which is 15th among Megas; its worst is HP at 86, 27th. No other Mega Evolution has the Dark and Psychic typing, so this matchup board is unique to it. The unevolved Malamar is itself on 0.19% of teams.

Putting it on a team

A Mega slot is a commitment: the stone occupies the held item, so whatever Mega Malamar would have wanted from an item, it does not get. Drop it into the team builder to see what the rest of the six then have to cover, or take it to the damage calculator to find out whether those 102 points of Attack actually change a knockout.

Where this goes next

Build

Seat Mega Malamar in the team builder and the strip fills with everything the other five still have to answer for.

Core

Open the six the ladder actually plays — Mega Malamar beside Whimsicott, Maushold, Incineroar, Sinistcha and Audino, the five it shares a Regulation M-B team with most often.

Base form

Malamar before it Mega Evolves, with its own move pool, ladder set and matchups.

Damage

Roll its Attack of 102 against any defender, spread and item, using Smogon's own engine.