Imprison
Psychic · Status · 7 Pokémon in Reg M-B| Imprison | |
|---|---|
| Type | Psychic |
| Category | Status |
| Base power | — |
| Accuracy | never misses |
| PP | 10 |
| Priority | 0 |
| Imprison | |
|---|---|
| Type | Psychic |
| Category | Status |
| Base power | — |
| Accuracy | never misses |
| PP | 10 |
| Priority | 0 |
The user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active.
7 of the 282 Pokémon measured on the Regulation M-B ladder carry Imprison. The one that matters most is Sinistcha, which is on 26.1% of teams and carrys it on 3.6% of its sets. The full list is above, ordered by how much of the format each one is.
As a Psychic move it is super effective against Fighting and Poison, resisted by Psychic and Steel, and does nothing at all to Dark. 11 other Psychic moves appear in this format: Trick Room, Psychic, Light Screen, Reflect, Calm Mind, Psychic Fangs and others.
46 Pokémon legal in this regulation can learn Imprison at all, against the 7 that actually bring it. The gap is the interesting number: it is the set of Pokémon that have the option and decline it. The most-played of those are Grimmsnarl, Milotic, Ninetales-Alola, Sableye, Gallade and Vanilluxe — each of them measured on the ladder, each of them leaving this move on the shelf.
Across the ladder, Imprison accounts for an expected 0.02 of the six slots on an average team, which makes it the 112th most-brought of the 126 moves this format runs. 49% of that comes from Sinistcha alone, so it is spread across the field rather than propped up by one Pokémon. Its carriers are mostly Ghost (4), Psychic (3) and Grass (2).
Usage is Smogon's published statistics for the Regulation M-B VGC ladder, and the description is the one shipped in the Pokémon Showdown data set. Both are regenerated on every build rather than written by hand, so this page follows the format instead of trailing it. Take any of it to the team builder or the damage calculator.