What it does on the ladder
Grimmsnarl appears on 10.4% of Regulation M-B teams, which
is 15th of the 282 Pokémon with enough games to measure.
The move it almost always carries is Parting Shot, on 94.2% of sets.
The item is usually Light Clay at 82.8%.
The ability is split: Prankster on 99.4%, Frisk on 0.4% and Pickpocket on 0.2%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Grimmsnarl is number 861 in the National Dex, a Galar Pokémon, Dark and Fairy
with a base stat total of 510 — 92nd of the 234 Pokémon
legal in this regulation. Its best stat is Attack at 120, 30th
in the format; its weakest is Speed at 60, 168th.
It can have Prankster, Frisk and Pickpocket.
The Champions module tiers it OU.
It sits in a 3-stage line: Impidimp → Morgrem → Grimmsnarl.
Not all of that line is legal in this regulation — Impidimp and Morgrem are not.
What gets through
As Dark and Fairy, 3 of the eighteen attacking types do extra damage to it. It
resists 2 and is immune to 2. The board above
has all of it. No other legal Pokémon has this typing.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Grimmsnarl takes extra damage from.
- Kingambit — Iron Head (Steel, ×2), on 67.8% of its sets
- Whimsicott — Moonblast (Fairy, ×2), on 93.9% of its sets
- Sneasler — Dire Claw (Poison, ×2), on 63% of its sets
- Floette-Mega — Dazzling Gleam (Fairy, ×2), on 95.9% of its sets
- Archaludon — Flash Cannon (Steel, ×2), on 94.9% of its sets
- Gholdengo — Make It Rain (Steel, ×2), on 99.5% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Grimmsnarl reaches
123 Speed; left uninvested with a neutral nature it sits at
80. Invested, it outruns 1 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 61 kg, so Grass Knot and Low Kick hit it for 80 base
power. That is a real consideration in a format where both are common.
Its move pool
Grimmsnarl learns 76 moves in the Champions data.
48 of them do damage, across 12 of the eighteen
types, and 15 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Foul Play at 95 base power, though the biggest number in the pool is Focus Punch at 150.
It also has priority: Fake Out at +3 and Sucker Punch at +1.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.