What it does on the ladder
Armarouge appears on 0.70% of Regulation M-B teams, which
is 86th of the 282 Pokémon with enough games to measure.
The move it almost always carries is Armor Cannon, on 66.9% of sets.
The item is usually Focus Sash at 29%.
The ability is split: Flash Fire on 86.7% and Weak Armor on 13.3%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Armarouge is number 936 in the National Dex, a Paldea Pokémon, Fire and Psychic
with a base stat total of 525 — 58th of the 234 Pokémon
legal in this regulation. Its best stat is Sp. Atk at 125, 15th
in the format; its weakest is Attack at 60, 209th.
It can have Flash Fire and Weak Armor.
The Champions module tiers it UU.
It sits in a 2-stage line: Charcadet → Armarouge.
Not all of that line is legal in this regulation — Charcadet is not.
What gets through
As Fire and Psychic, 5 of the eighteen attacking types do extra damage to it. It
resists 7. The board above
has all of it. One other legal Pokémon shares the same typing and the same board: Delphox.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Armarouge takes extra damage from.
- Kingambit — Sucker Punch (Dark, ×2), on 99.8% of its sets
- Incineroar — Throat Chop (Dark, ×2), on 44.4% of its sets
- Garchomp — Earthquake (Ground, ×2), on 85.7% of its sets
- Basculegion — Last Respects (Ghost, ×2), on 99.9% of its sets
- Aerodactyl-Mega — Rock Slide (Rock, ×2), on 99.8% of its sets
- Gholdengo — Shadow Ball (Ghost, ×2), on 99.1% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Armarouge reaches
139 Speed; left uninvested with a neutral nature it sits at
95. Invested, it outruns 8 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 85 kg, so Grass Knot and Low Kick hit it for 80 base
power. That is a real consideration in a format where both are common.
Its move pool
Armarouge learns 62 moves in the Champions data.
36 of them do damage, across 12 of the eighteen
types, and 18 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Burn Up at 130 base power, though the biggest number in the pool is Hyper Beam at 150.
It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.