Delphox
Fire · Psychic · 534 BST · Kalos
| Stat | Base | Relative size | Rank |
|---|---|---|---|
| HP | 75 | 137th | |
| Attack | 69 | 180th | |
| Defense | 72 | 163rd | |
| Sp. Atk | 114 | 28th | |
| Sp. Def | 100 | 51st | |
| Speed | 104 | 38th | |
| Total | 534 | 31st |
| Stat | Base | Relative size | Rank |
|---|---|---|---|
| HP | 75 | 137th | |
| Attack | 69 | 180th | |
| Defense | 72 | 163rd | |
| Sp. Atk | 114 | 28th | |
| Sp. Def | 100 | 51st | |
| Speed | 104 | 38th | |
| Total | 534 | 31st |
Delphox is legal in Regulation M-B and did not appear often enough on the ladder to produce usage statistics. It is legal and simply out of favour, which makes it unmeasured rather than unusable.
Delphox is number 655 in the National Dex, a Kalos Pokémon, Fire and Psychic with a base stat total of 534 — 31st of the 234 Pokémon legal in this regulation. Its best stat is Sp. Atk at 114, 28th in the format; its weakest is Attack at 69, 180th. It can have Blaze and Magician. The Champions module tiers it UU.
It sits in a 3-stage line: Fennekin → Braixen → Delphox. Not all of that line is legal in this regulation — Fennekin and Braixen are not.
As Fire and Psychic, 5 of the eighteen attacking types do extra damage to it. It resists 7. The board above has all of it. One other legal Pokémon shares the same typing and the same board: Armarouge.
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Delphox takes extra damage from.
At level 50 with a boosting nature and full investment, Delphox reaches 171 Speed; left uninvested with a neutral nature it sits at 124. Invested, it outruns 13 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.
It weighs 39 kg, so Grass Knot and Low Kick hit it for 60 base power. That is a real consideration in a format where both are common.
Delphox learns 106 moves in the Champions data. 53 of them do damage, across 12 of the eighteen types, and 23 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Blast Burn at 150 base power. It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.