What it does on the ladder
Floette-Eternal appears on 0.08% of Regulation M-B teams, which
is 201st of the 282 Pokémon with enough games to measure.
The move it almost always carries is Light of Ruin, on 92.5% of sets.
The item is usually Choice Scarf at 68.3%.
The ability is split: Flower Veil on 92.6% and Symbiosis on 7.4%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Floette-Eternal is number 670 in the National Dex, a Kalos Pokémon, Fairy
with a base stat total of 551 — 14th of the 234 Pokémon
legal in this regulation. Its best stat is Sp. Def at 128, 10th
in the format; its weakest is Attack at 65, 198th.
It can have Flower Veil and Symbiosis.
The Champions module tiers it UU.
It has no evolutions on either side; what you see is the whole line.
What gets through
As Fairy, 2 of the eighteen attacking types do extra damage to it. It
resists 3 and is immune to 1. The board above
has all of it. 6 other legal Pokémon share the same typing and the same board: Sylveon, Clefable, Alcremie, Aromatisse, Florges and others.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Floette-Eternal takes extra damage from.
- Kingambit — Iron Head (Steel, ×2), on 67.8% of its sets
- Sneasler — Dire Claw (Poison, ×2), on 63% of its sets
- Archaludon — Flash Cannon (Steel, ×2), on 94.9% of its sets
- Gholdengo — Make It Rain (Steel, ×2), on 99.5% of its sets
- Venusaur — Sludge Bomb (Poison, ×2), on 97.2% of its sets
- Metagross-Mega — Iron Head (Steel, ×2), on 66.6% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Floette-Eternal reaches
158 Speed; left uninvested with a neutral nature it sits at
112. Invested, it outruns 12 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 0.9 kg, so Grass Knot and Low Kick hit it for 20 base
power. That is a real consideration in a format where both are common.
Its move pool
Floette-Eternal learns 68 moves in the Champions data.
29 of them do damage, across 6 of the eighteen
types, and 6 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Light of Ruin at 140 base power, though the biggest number in the pool is Hyper Beam at 150.
It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.