Forretress
Bug · Steel · 465 BST · Johto
| Stat | Base | Relative size | Rank |
|---|---|---|---|
| HP | 75 | 139th | |
| Attack | 90 | 122nd | |
| Defense | 140 | 13th | |
| Sp. Atk | 60 | 182nd | |
| Sp. Def | 60 | 220th | |
| Speed | 40 | 210th | |
| Total | 465 | 206th |
| Stat | Base | Relative size | Rank |
|---|---|---|---|
| HP | 75 | 139th | |
| Attack | 90 | 122nd | |
| Defense | 140 | 13th | |
| Sp. Atk | 60 | 182nd | |
| Sp. Def | 60 | 220th | |
| Speed | 40 | 210th | |
| Total | 465 | 206th |
Forretress is legal in Regulation M-B and did not appear often enough on the ladder to produce usage statistics. It is legal and simply out of favour, which makes it unmeasured rather than unusable.
Forretress is number 205 in the National Dex, a Johto Pokémon, Bug and Steel with a base stat total of 465 — 206th of the 234 Pokémon legal in this regulation. Its best stat is Defense at 140, 13th in the format; its weakest is Speed at 40, 210th. It can have Sturdy and Overcoat. The Champions module tiers it UU.
It sits in a 2-stage line: Pineco → Forretress. Not all of that line is legal in this regulation — Pineco is not.
As Bug and Steel, 1 of the eighteen attacking types do extra damage to it, and Fire lands for quadruple. It resists 8 and is immune to 1. The board above has all of it. One other legal Pokémon shares the same typing and the same board: Scizor.
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Forretress takes extra damage from.
At level 50 with a boosting nature and full investment, Forretress reaches 101 Speed; left uninvested with a neutral nature it sits at 60. Invested, it outruns 0 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.
It weighs 125.8 kg, so Grass Knot and Low Kick hit it for 100 base power. That is a real consideration in a format where both are common.
Forretress learns 101 moves in the Champions data. 53 of them do damage, across 11 of the eighteen types, and 13 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Steel Beam at 140 base power, though the biggest number in the pool is Explosion at 250. It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.