pkmnlab

Houndoom

Dark · Fire · 500 BST · Johto
Reg M-B · 0.04% usage
Houndoom
Base stats, and where each one ranks among the 234 Pokémon legal in Regulation M-B.
Stat Base Relative size Rank
HP 75 132nd
Attack 90 120th
Defense 50 228th
Sp. Atk 110 45th
Sp. Def 80 123rd
Speed 95 63rd
Total 500 123rd
Ladder

On 0.04% of Regulation M-B teams, 222 of 277 Pokémon with enough games to measure.

Moves

Protect 93.7% · Heat Wave 75.9% · Foul Play 62.2% · Will-O-Wisp 62.2% · Dark Pulse 26.9% · Sucker Punch 25.4%

Items

Focus Sash 91.7% · Choice Scarf 6.3%

Ability

Flash Fire 98.7% · Early Bird 1.1% · Unnerve 0.2%

Spread

The most common is Timid with 16 HP, 252 Sp. Atk and 252 Speed, on 62.9% of them.

Taking damage

×4
nothing
both types weak
×2
FightingGroundRockWater
super effective
×½
DarkFireGhostGrassIceSteel
resisted
×¼
nothing
doubly resisted
×0
Psychic
no effect

Dealing damage

×2
BugGhostGrassIcePsychicSteel
your STAB hits these
×½
nothing
these wall your STAB

What it does on the ladder

Houndoom appears on 0.04% of Regulation M-B teams, which is 222nd of the 277 Pokémon with enough games to measure. The move it almost always carries is Protect, on 93.7% of sets. The item is usually Focus Sash at 91.7%. The ability is split: Flash Fire on 98.7%, Early Bird on 1.1% and Unnerve on 0.2%.

Those are Smogon's published usage figures, not anything measured here, and they describe what the ladder plays rather than what is strongest. The full set is in the panel above.

The Pokémon itself

Houndoom is number 229 in the National Dex, a Johto Pokémon, Dark and Fire with a base stat total of 500 — 123rd of the 234 Pokémon legal in this regulation. Its best stat is Sp. Atk at 110, 45th in the format; its weakest is Defense at 50, 228th. It can have Early Bird, Flash Fire and Unnerve. The Champions module tiers it UU.

It sits in a 2-stage line: Houndour → Houndoom. Not all of that line is legal in this regulation — Houndour is not.

What gets through

As Dark and Fire, 4 of the eighteen attacking types do extra damage to it. It resists 6 and is immune to 1. The board above has all of it. One other legal Pokémon shares the same typing and the same board: Incineroar.

What threatens it

Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Houndoom takes extra damage from.

Speed and weight

At level 50 with a boosting nature and full investment, Houndoom reaches 161 Speed; left uninvested with a neutral nature it sits at 115. Invested, it outruns 10 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.

It weighs 35 kg, so Grass Knot and Low Kick hit it for 60 base power. That is a real consideration in a format where both are common.

Its move pool

Houndoom learns 98 moves in the Champions data. 55 of them do damage, across 11 of the eighteen types, and 24 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Overheat at 130 base power, though the biggest number in the pool is Giga Impact at 150. It also has priority: Feint at +2 and Sucker Punch at +1.

That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.

Where this goes next

Build

Seat Houndoom in the team builder and the strip fills with everything the other five still have to answer for.

Core

Open the six the ladder actually plays — Houndoom beside Farigiraf, Kangaskhan, Sylveon, Corviknight and Heracross-Mega, the five it shares a Regulation M-B team with most often.

Damage

Roll its Special Attack of 110 against any defender, spread and item, using Smogon's own engine.