pkmnlab

Houndoom

Dark · Fire · 500 BST · Johto
Reg M-B · 0.11% usage
Houndoom
Base stats, and where each one ranks among the 234 Pokémon legal in Regulation M-B.
Stat Base Relative size Rank
HP 75 128th
Attack 90 119th
Defense 50 228th
Sp. Atk 110 44th
Sp. Def 80 121st
Speed 95 62nd
Total 500 119th
Ladder

On 0.11% of Regulation M-B teams, 190 of 282 Pokémon with enough games to measure.

Moves

Heat Wave 96.8% · Protect 96.7% · Sucker Punch 94.5% · Snarl 82.9% · Dark Pulse 17.2%

Items

Focus Sash 96.7%

Ability

Flash Fire 98.4% · Unnerve 1.6% · Early Bird 0%

Spread

The most common is Hasty with 8 HP, 8 Attack, 252 Sp. Atk and 252 Speed, on 62.1% of them.

Partners

Feraligatr · Vileplume · Staraptor-Mega · Gholdengo · Sceptile · Sylveon

Taking damage

×4
nothing
both types weak
×2
FightingGroundRockWater
super effective
×½
DarkFireGhostGrassIceSteel
resisted
×¼
nothing
doubly resisted
×0
Psychic
no effect

Dealing damage

×2
BugGhostGrassIcePsychicSteel
your STAB hits these
×½
nothing
these wall your STAB

What it does on the ladder

Houndoom appears on 0.11% of Regulation M-B teams, which is 190th of the 282 Pokémon with enough games to measure. The move it almost always carries is Heat Wave, on 96.8% of sets. The item is usually Focus Sash at 96.7%. The ability is split: Flash Fire on 98.4%, Unnerve on 1.6% and Early Bird on 0%.

Those are Smogon's published usage figures, not anything measured here, and they describe what the ladder plays rather than what is strongest. The full set is in the panel above.

The Pokémon itself

Houndoom is number 229 in the National Dex, a Johto Pokémon, Dark and Fire with a base stat total of 500 — 119th of the 234 Pokémon legal in this regulation. Its best stat is Sp. Atk at 110, 44th in the format; its weakest is Defense at 50, 228th. It can have Early Bird, Flash Fire and Unnerve. The Champions module tiers it UU.

It sits in a 2-stage line: Houndour → Houndoom. Not all of that line is legal in this regulation — Houndour is not.

What gets through

As Dark and Fire, 4 of the eighteen attacking types do extra damage to it. It resists 6 and is immune to 1. The board above has all of it. One other legal Pokémon shares the same typing and the same board: Incineroar.

What threatens it

Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Houndoom takes extra damage from.

Speed and weight

At level 50 with a boosting nature and full investment, Houndoom reaches 161 Speed; left uninvested with a neutral nature it sits at 115. Invested, it outruns 12 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.

It weighs 35 kg, so Grass Knot and Low Kick hit it for 60 base power. That is a real consideration in a format where both are common.

Its move pool

Houndoom learns 98 moves in the Champions data. 55 of them do damage, across 11 of the eighteen types, and 24 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Overheat at 130 base power, though the biggest number in the pool is Giga Impact at 150. It also has priority: Feint at +2 and Sucker Punch at +1.

That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.