What it does on the ladder
Krookodile appears on 0.24% of Regulation M-B teams, which
is 136th of the 282 Pokémon with enough games to measure.
The move it almost always carries is Knock Off, on 88.7% of sets.
The item is usually Choice Scarf at 71.2%.
The ability is split: Intimidate on 92.3%, Moxie on 7.1% and Anger Point on 0.6%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Krookodile is number 553 in the National Dex, a Unova Pokémon, Ground and Dark
with a base stat total of 519 — 83rd of the 234 Pokémon
legal in this regulation. Its best stat is Attack at 117, 42nd
in the format; its weakest is Sp. Atk at 65, 160th.
It can have Intimidate, Moxie and Anger Point.
The Champions module tiers it UU.
It sits in a 3-stage line: Sandile → Krokorok → Krookodile.
Not all of that line is legal in this regulation — Sandile and Krokorok are not.
What gets through
As Ground and Dark, 6 of the eighteen attacking types do extra damage to it. It
resists 4 and is immune to 2. The board above
has all of it. No other legal Pokémon has this typing.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Krookodile takes extra damage from.
- Charizard-Mega-Y — Solar Beam (Grass, ×2), on 82.2% of its sets
- Basculegion — Aqua Jet (Water, ×2), on 96.6% of its sets
- Sinistcha — Matcha Gotcha (Grass, ×2), on 97.9% of its sets
- Whimsicott — Moonblast (Fairy, ×2), on 93.9% of its sets
- Sneasler — Close Combat (Fighting, ×2), on 99.7% of its sets
- Floette-Mega — Dazzling Gleam (Fairy, ×2), on 95.9% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Krookodile reaches
158 Speed; left uninvested with a neutral nature it sits at
112. Invested, it outruns 12 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 96.3 kg, so Grass Knot and Low Kick hit it for 80 base
power. That is a real consideration in a format where both are common.
Its move pool
Krookodile learns 110 moves in the Champions data.
73 of them do damage, across 14 of the eighteen
types, and 24 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Earthquake at 100 base power, though the biggest number in the pool is Focus Punch at 150.
It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.