What it does on the ladder
Overqwil appears on 0.62% of Regulation M-B teams, which
is 93rd of the 282 Pokémon with enough games to measure.
The move it almost always carries is Minimize, on 76.7% of sets.
The item is usually Leftovers at 69.9%.
The ability is split: Intimidate on 68.7%, Swift Swim on 18.3% and Poison Point on 13.1%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Overqwil is number 904 in the National Dex, a Galar Pokémon, Dark and Poison
with a base stat total of 510 — 96th of the 234 Pokémon
legal in this regulation. Its best stat is Attack at 115, 47th
in the format; its weakest is Sp. Def at 65, 192nd.
It can have Poison Point, Swift Swim and Intimidate.
The Champions module tiers it OU.
It sits in a 2-stage line: Qwilfish-Hisui → Overqwil.
Not all of that line is legal in this regulation — Qwilfish-Hisui is not.
What gets through
As Dark and Poison, 1 of the eighteen attacking types do extra damage to it. It
resists 4 and is immune to 1. The board above
has all of it. No other legal Pokémon has this typing.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Overqwil takes extra damage from.
- Garchomp — Earthquake (Ground, ×2), on 85.7% of its sets
- Swampert-Mega — Earthquake (Ground, ×2), on 73.4% of its sets
- Venusaur — Earth Power (Ground, ×2), on 77% of its sets
- Venusaur-Mega — Earth Power (Ground, ×2), on 95.6% of its sets
- Hydreigon — Earth Power (Ground, ×2), on 58.8% of its sets
- Excadrill — High Horsepower (Ground, ×2), on 56.9% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Overqwil reaches
150 Speed; left uninvested with a neutral nature it sits at
105. Invested, it outruns 11 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 60.5 kg, so Grass Knot and Low Kick hit it for 80 base
power. That is a real consideration in a format where both are common.
Its move pool
Overqwil learns 68 moves in the Champions data.
42 of them do damage, across 10 of the eighteen
types, and 14 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Gunk Shot at 120 base power, though the biggest number in the pool is Self-Destruct at 200.
It also has priority: Aqua Jet at +1.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.