What it does on the ladder
Salazzle appears on 0.12% of Regulation M-B teams, which
is 175th of the 282 Pokémon with enough games to measure.
The move it almost always carries is Fake Out, on 88.1% of sets.
The item is usually Focus Sash at 79.2%.
The ability is split: Corrosion on 50.8% and Oblivious on 49.2%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Salazzle is number 758 in the National Dex, a Alola Pokémon, Poison and Fire
with a base stat total of 480 — 184th of the 234 Pokémon
legal in this regulation. Its best stat is Speed at 117, 13th
in the format; its weakest is Sp. Def at 60, 211th.
It can have Corrosion and Oblivious.
The Champions module tiers it UU.
It sits in a 2-stage line: Salandit → Salazzle.
Not all of that line is legal in this regulation — Salandit is not.
What gets through
As Poison and Fire, 4 of the eighteen attacking types do extra damage to it, and Ground lands for quadruple. It
resists 8. The board above
has all of it. No other legal Pokémon has this typing.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Salazzle takes extra damage from.
- Garchomp — Earthquake (Ground, ×4), on 85.7% of its sets
- Basculegion — Aqua Jet (Water, ×2), on 96.6% of its sets
- Farigiraf — Psychic (Psychic, ×2), on 54.4% of its sets
- Aerodactyl-Mega — Rock Slide (Rock, ×2), on 99.8% of its sets
- Delphox-Mega — Psychic (Psychic, ×2), on 50.5% of its sets
- Blastoise-Mega — Water Spout (Water, ×2), on 96.4% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Salazzle reaches
185 Speed; left uninvested with a neutral nature it sits at
137. Invested, it outruns 17 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 22.2 kg, so Grass Knot and Low Kick hit it for 40 base
power. That is a real consideration in a format where both are common.
Its move pool
Salazzle learns 94 moves in the Champions data.
56 of them do damage, across 11 of the eighteen
types, and 24 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Overheat at 130 base power, though the biggest number in the pool is Giga Impact at 150.
It also has priority: Fake Out at +3.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.