What it does on the ladder
Slowking appears on 0.11% of Regulation M-B teams, which
is 191st of the 282 Pokémon with enough games to measure.
The move it almost always carries is Trick Room, on 94.2% of sets.
The item is usually Colbur Berry at 35.4%.
The ability is split: Regenerator on 85.8%, Oblivious on 12.2% and Own Tempo on 2%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Slowking is number 199 in the National Dex, a Johto Pokémon, Water and Psychic
with a base stat total of 490 — 151st of the 234 Pokémon
legal in this regulation. Its best stat is Sp. Def at 110, 22nd
in the format; its weakest is Speed at 30, 223rd.
It can have Oblivious, Own Tempo and Regenerator.
The Champions module tiers it UU.
It sits in a 2-stage line: Slowpoke → Slowking.
Not all of that line is legal in this regulation — Slowpoke is not.
What gets through
As Water and Psychic, 5 of the eighteen attacking types do extra damage to it. It
resists 6. The board above
has all of it. 2 other legal Pokémon share the same typing and the same board: Slowbro, Starmie.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Slowking takes extra damage from.
- Kingambit — Sucker Punch (Dark, ×2), on 99.8% of its sets
- Incineroar — Throat Chop (Dark, ×2), on 44.4% of its sets
- Charizard-Mega-Y — Solar Beam (Grass, ×2), on 82.2% of its sets
- Basculegion — Last Respects (Ghost, ×2), on 99.9% of its sets
- Sinistcha — Matcha Gotcha (Grass, ×2), on 97.9% of its sets
- Farigiraf — Thunderbolt (Electric, ×2), on 59.2% of its sets
Against its own formes
Slowking has 2 legal formes in this regulation and they share a
typing, so the only thing separating them is the stat line.
This one has the highest Attack at 75 of the 2.
It has the lowest Sp. Atk at 100.
The others are Slowking-Galar.
Speed and weight
At level 50 with a boosting nature and full investment, Slowking reaches
90 Speed; left uninvested with a neutral nature it sits at
50. Invested, it outruns 0 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 79.5 kg, so Grass Knot and Low Kick hit it for 80 base
power. That is a real consideration in a format where both are common.
Its move pool
Slowking learns 137 moves in the Champions data.
78 of them do damage, across 15 of the eighteen
types, and 24 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Future Sight at 120 base power, though the biggest number in the pool is Focus Punch at 150.
It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.