pkmnlab

Starmie

Water · Psychic · 520 BST · Kanto
Reg M-B · 0.03% usage
Starmie
Base stats, and where each one ranks among the 234 Pokémon legal in Regulation M-B.
Stat Base Relative size Rank
HP 60 205th
Attack 75 166th
Defense 85 95th
Sp. Atk 100 78th
Sp. Def 85 98th
Speed 115 15th
Total 520 81st
Ladder

On 0.03% of Regulation M-B teams, 238 of 277 Pokémon with enough games to measure.

Moves

Psychic 77.5% · Ice Beam 73.9% · Scald 69.7% · Power Gem 48.9% · Protect 37.9% · Hydro Pump 20.6%

Items

Life Orb 64.8% · Choice Scarf 22.9% · Expert Belt 6.1%

Ability

Analytic 41.6% · Natural Cure 34.6% · Illuminate 23.8%

Spread

The most common is Timid with 16 HP, 252 Sp. Atk and 252 Speed, on 75% of them.

Taking damage

×4
nothing
both types weak
×2
BugDarkElectricGhostGrass
super effective
×½
FightingFireIcePsychicSteelWater
resisted
×¼
nothing
doubly resisted
×0
nothing
no effect

Dealing damage

×2
FightingFireGroundPoisonRock
your STAB hits these
×½
nothing
these wall your STAB

What it does on the ladder

Starmie appears on 0.03% of Regulation M-B teams, which is 238th of the 277 Pokémon with enough games to measure. The move it almost always carries is Psychic, on 77.5% of sets. The item is usually Life Orb at 64.8%. The ability is split: Analytic on 41.6%, Natural Cure on 34.6% and Illuminate on 23.8%.

Those are Smogon's published usage figures, not anything measured here, and they describe what the ladder plays rather than what is strongest. The full set is in the panel above.

The Pokémon itself

Starmie is number 121 in the National Dex, a Kanto Pokémon, Water and Psychic with a base stat total of 520 — 81st of the 234 Pokémon legal in this regulation. Its best stat is Speed at 115, 15th in the format; its weakest is HP at 60, 205th. It can have Illuminate, Natural Cure and Analytic. The Champions module tiers it UU.

It sits in a 2-stage line: Staryu → Starmie. Not all of that line is legal in this regulation — Staryu is not.

What gets through

As Water and Psychic, 5 of the eighteen attacking types do extra damage to it. It resists 6. The board above has all of it. 2 other legal Pokémon share the same typing and the same board: Slowbro, Slowking.

What threatens it

Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Starmie takes extra damage from.

Speed and weight

At level 50 with a boosting nature and full investment, Starmie reaches 183 Speed; left uninvested with a neutral nature it sits at 135. Invested, it outruns 14 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.

It weighs 80 kg, so Grass Knot and Low Kick hit it for 80 base power. That is a real consideration in a format where both are common.

Its move pool

Starmie learns 103 moves in the Champions data. 55 of them do damage, across 10 of the eighteen types, and 21 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Hydro Pump at 110 base power, though the biggest number in the pool is Self-Destruct at 200. It also has priority: Aqua Jet at +1.

That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.

Where this goes next

Build

Seat Starmie in the team builder and the strip fills with everything the other five still have to answer for.

Core

Open the six the ladder actually plays — Starmie beside Tsareena, Kingambit, Raichu-Mega-Y, Incineroar and Basculegion, the five it shares a Regulation M-B team with most often.

Damage

Roll its Special Attack of 100 against any defender, spread and item, using Smogon's own engine.