What it does on the ladder
Spiritomb appears on 0.06% of Regulation M-B teams, which
is 212th of the 282 Pokémon with enough games to measure.
The move it almost always carries is Trick Room, on 97.6% of sets.
The item is usually Roseli Berry at 38.8%.
The ability is split: Infiltrator on 67% and Pressure on 33%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Spiritomb is number 442 in the National Dex, a Sinnoh Pokémon, Ghost and Dark
with a base stat total of 485 — 170th of the 234 Pokémon
legal in this regulation. Its best stat is Defense at 108, 37th
in the format; its weakest is Speed at 35, 216th.
It can have Pressure and Infiltrator.
The Champions module tiers it UU.
It has no evolutions on either side; what you see is the whole line.
What gets through
As Ghost and Dark, 1 of the eighteen attacking types do extra damage to it. It
resists 1 and is immune to 3. The board above
has all of it. One other legal Pokémon shares the same typing and the same board: Sableye.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Spiritomb takes extra damage from.
- Whimsicott — Moonblast (Fairy, ×2), on 93.9% of its sets
- Floette-Mega — Dazzling Gleam (Fairy, ×2), on 95.9% of its sets
- Grimmsnarl — Spirit Break (Fairy, ×2), on 59.3% of its sets
- Mawile-Mega — Play Rough (Fairy, ×2), on 99% of its sets
- Primarina — Moonblast (Fairy, ×2), on 88.3% of its sets
- Meganium-Mega — Dazzling Gleam (Fairy, ×2), on 94.2% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Spiritomb reaches
95 Speed; left uninvested with a neutral nature it sits at
55. Invested, it outruns 0 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 108 kg, so Grass Knot and Low Kick hit it for 100 base
power. That is a real consideration in a format where both are common.
Its move pool
Spiritomb learns 85 moves in the Champions data.
38 of them do damage, across 10 of the eighteen
types, and 15 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Poltergeist at 110 base power, though the biggest number in the pool is Giga Impact at 150.
It also has priority: Sucker Punch at +1 and Shadow Sneak at +1.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.