What it does on the ladder
Tyrantrum appears on 0.05% of Regulation M-B teams, which
is 231st of the 282 Pokémon with enough games to measure.
The move it almost always carries is Rock Slide, on 78.8% of sets.
The item is usually Choice Scarf at 62.9%.
The ability is split: Strong Jaw on 73% and Rock Head on 27%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Tyrantrum is number 697 in the National Dex, a Kalos Pokémon, Rock and Dragon
with a base stat total of 521 — 73rd of the 234 Pokémon
legal in this regulation. Its best stat is Attack at 121, 29th
in the format; its weakest is Sp. Def at 59, 221st.
It can have Strong Jaw and Rock Head.
The Champions module tiers it UU.
It sits in a 2-stage line: Tyrunt → Tyrantrum.
Not all of that line is legal in this regulation — Tyrunt is not.
What gets through
As Rock and Dragon, 6 of the eighteen attacking types do extra damage to it. It
resists 5. The board above
has all of it. No other legal Pokémon has this typing.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Tyrantrum takes extra damage from.
- Kingambit — Iron Head (Steel, ×2), on 67.8% of its sets
- Garchomp — Dragon Claw (Dragon, ×2), on 91.6% of its sets
- Whimsicott — Moonblast (Fairy, ×2), on 93.9% of its sets
- Sneasler — Close Combat (Fighting, ×2), on 99.7% of its sets
- Floette-Mega — Dazzling Gleam (Fairy, ×2), on 95.9% of its sets
- Archaludon — Flash Cannon (Steel, ×2), on 94.9% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Tyrantrum reaches
135 Speed; left uninvested with a neutral nature it sits at
91. Invested, it outruns 8 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 270 kg, so Grass Knot and Low Kick hit it for 120 base
power. That is a real consideration in a format where both are common.
Its move pool
Tyrantrum learns 81 moves in the Champions data.
53 of them do damage, across 14 of the eighteen
types, and 14 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Head Smash at 150 base power.
It has no priority move, so it moves in Speed order every turn.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.