pkmnlab

Mega Medicham

Fighting · Psychic · 510 BST · Medichamite
Regulation M-B legal · 0.08% usage
Mega Medicham
Base stats before and after Mega Evolution.
Stat Base Mega Relative size Change
HP 60 60 —
Attack 60 100 +40
Defense 75 85 +10
Sp. Atk 60 80 +20
Sp. Def 75 85 +10
Speed 80 100 +20
Total 410 510 +100
Ladder

Used by 0.08% of Regulation M-B teams, 196 of 277 Pokémon on the ladder.

Moves

Fake Out 98.8% · Close Combat 97.1% · Rock Slide 77.6% · Poison Jab 66.2% · Psycho Cut 13.5% · Bullet Punch 11.4%

Ability

Pure Power 100%

Spread

The most common is Jolly with 16 HP, 252 Attack and 252 Speed, on 42.2% of them.

Taking damage

×4
nothing
both types weak
×2
FairyFlyingGhost
super effective
×½
FightingRock
resisted
×¼
nothing
doubly resisted
×0
nothing
no effect

Dealing damage

×2
DarkFightingIceNormalPoisonRockSteel
your STAB hits these
×½
Psychic
these wall your STAB

What Mega Evolution changes

Medicham, number 308 in the National Dex and a Hoenn Pokémon, holds Medichamite to become Mega Medicham, taking its total from 410 to 510. The biggest single gain is 40 Attack, followed by 20 Sp. Atk. Nothing goes down — HP stays exactly where it was.

The typing does not change — it is Fighting and Psychic before and after — so the Mega is the same defensive problem as the base form, only bigger. The ability stays Pure Power.

What gets through

As Fighting and Psychic, 3 of the eighteen attacking types get through for extra damage. It resists 2. The full board is above; the short version is that the types listed under ×2 and ×4 are the ones worth planning around.

On the Regulation M-B ladder

Mega Medicham is played on 0.08% of teams in the Regulation M-B VGC ladder, which puts it 196th of the 277 Pokémon with enough games to measure. The move almost every one of them carries is Fake Out at 98.8%. The Champions module tiers it UUBL.

Those figures come from Smogon's published usage statistics rather than from anything measured here, and they describe what the ladder plays, not what is strongest.

What threatens it

Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: these are the most-played Regulation M-B Pokémon carrying a damaging move of a type Mega Medicham takes extra damage from.

Where it sits among the Megas

Of the 93 Mega forms in the dex, Mega Medicham is 90th by base stat total. Its best stat is Attack at 100, which is 67th among Megas; its worst is HP at 60, 88th. 2 other Megas share the Fighting and Psychic typing and therefore this exact matchup board: Mega Gallade, Mega Mewtwo X. The unevolved Medicham is itself on 0.06% of teams.

Putting it on a team

A Mega slot is a commitment: the stone occupies the held item, so whatever Mega Medicham would have wanted from an item, it does not get. Drop it into the team builder to see what the rest of the six then have to cover, or take it to the damage calculator to find out whether those 100 points of Attack actually change a knockout.

Where this goes next

Build

Seat Mega Medicham in the team builder and the strip fills with everything the other five still have to answer for.

Core

Open the six the ladder actually plays — Mega Medicham beside Torkoal, Sylveon, Basculegion, Farigiraf and Charizard-Mega-Y, the five it shares a Regulation M-B team with most often.

Base form

Medicham before it Mega Evolves, with its own move pool, ladder set and matchups.

Damage

Roll its Attack of 100 against any defender, spread and item, using Smogon's own engine.