pkmnlab

Super Fang

Normal · Physical · 5 Pokémon in Reg M-B
Normal
Super Fang
TypeNormal
CategoryPhysical
Base power
Accuracy90%
PP10
Priority0

What it does

Deals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP.

Who carrys it

5 of the 282 Pokémon measured on the Regulation M-B ladder carry Super Fang. The one that matters most is Maushold, which is on 6.3% of teams and carrys it on 44.8% of its sets. The full list is above, ordered by how much of the format each one is.

What it hits

As a Normal move it is super effective against nothing, resisted by Rock and Steel, and does nothing at all to Ghost. 16 other Normal moves appear in this format: Protect, Fake Out, Weather Ball, Encore, Hyper Voice, Helping Hand and others.

Who could and does not

15 Pokémon legal in this regulation can learn Super Fang at all, against the 5 that actually bring it. The gap is the interesting number: it is the set of Pokémon that have the option and decline it. The most-played of those are Scrafty, Houndoom, Toxicroak, Diggersby, Watchog and Chesnaught — each of them measured on the ladder, each of them leaving this move on the shelf.

How concentrated it is

Across the ladder, Super Fang accounts for an expected 0.03 of the six slots on an average team, which makes it the 102nd most-brought of the 126 moves this format runs. 97% of that comes from Maushold alone, so it is really one Pokémon’s move rather than the format’s. Its carriers are mostly Electric (2).

Where these numbers come from

Usage is Smogon's published statistics for the Regulation M-B VGC ladder, and the description is the one shipped in the Pokémon Showdown data set. Both are regenerated on every build rather than written by hand, so this page follows the format instead of trailing it. Take any of it to the team builder or the damage calculator.