pkmnlab

Fake Out

Normal · Physical · 25 Pokémon in Reg M-B
Normal
Fake Out
TypeNormal
CategoryPhysical
Base power40
Accuracy100%
PP10
Priority+3

What it does

Has a 100% chance to make the target flinch. Fails unless it is the user's first turn on the field.

At 40 base power it is the 34th strongest of the 42 damaging physical moves that appear in this format, and it moves at priority +3, before anything at +2 or below.

Who carrys it

25 of the 282 Pokémon measured on the Regulation M-B ladder carry Fake Out. The one that matters most is Incineroar, which is on 33.9% of teams and carrys it on 99.8% of its sets. The full list is above, ordered by how much of the format each one is.

What it hits

As a Normal move it is super effective against nothing, resisted by Rock and Steel, and does nothing at all to Ghost. 16 other Normal moves appear in this format: Protect, Weather Ball, Encore, Hyper Voice, Helping Hand, Quick Attack and others.

Who could and does not

24 Pokémon legal in this regulation can learn Fake Out at all, against the 25 that actually bring it. The gap is the interesting number: it is the set of Pokémon that have the option and decline it. Every measured Pokémon that can learn it does run it, which is rare and says the move is close to mandatory on anything with access.

How concentrated it is

Across the ladder, Fake Out accounts for an expected 0.75 of the six slots on an average team, which makes it the 2nd most-brought of the 126 moves this format runs. 45% of that comes from Incineroar alone, so it is spread across the field rather than propped up by one Pokémon. Its carriers are mostly Dark (7), Fighting (6) and Electric (6).

Where these numbers come from

Usage is Smogon's published statistics for the Regulation M-B VGC ladder, and the description is the one shipped in the Pokémon Showdown data set. Both are regenerated on every build rather than written by hand, so this page follows the format instead of trailing it. Take any of it to the team builder or the damage calculator.