Hyper Voice
Normal · Special · 11 Pokémon in Reg M-B| Hyper Voice | |
|---|---|
| Type | Normal |
| Category | Special |
| Base power | 90 |
| Accuracy | 100% |
| PP | 10 |
| Priority | 0 |
| Hyper Voice | |
|---|---|
| Type | Normal |
| Category | Special |
| Base power | 90 |
| Accuracy | 100% |
| PP | 10 |
| Priority | 0 |
No additional effect.
At 90 base power it is the 12th strongest of the 39 damaging special moves that appear in this format.
11 of the 277 Pokémon measured on the Regulation M-B ladder carry Hyper Voice. The one that matters most is Farigiraf, which is on 18.5% of teams and carrys it on 13.3% of its sets. The full list is above, ordered by how much of the format each one is.
As a Normal move it is super effective against nothing, resisted by Rock and Steel, and does nothing at all to Ghost. 16 other Normal moves appear in this format: Protect, Fake Out, Weather Ball, Encore, Swords Dance, Helping Hand and others.
58 Pokémon legal in this regulation can learn Hyper Voice at all, against the 11 that actually bring it. The gap is the interesting number: it is the set of Pokémon that have the option and decline it. The most-played of those are Arcanine-Hisui, Maushold, Kommo-o, Politoed, Rotom-Wash and Lycanroc-Dusk — each of them measured on the ladder, each of them leaving this move on the shelf.
Across the ladder, Hyper Voice accounts for an expected 0.28 of the six slots on an average team, which makes it the 19th most-brought of the 121 moves this format runs. 9% of that comes from Farigiraf alone, so it is spread across the field rather than propped up by one Pokémon. Its carriers are mostly Normal (6), Fairy (4) and Psychic (3).
Usage is Smogon's published statistics for the Regulation M-B VGC ladder, and the description is the one shipped in the Pokémon Showdown data set. Both are regenerated on every build rather than written by hand, so this page follows the format instead of trailing it. Take any of it to the team builder or the damage calculator.