What it does on the ladder
Infernape appears on 0.07% of Regulation M-B teams, which
is 205th of the 282 Pokémon with enough games to measure.
The move it almost always carries is Fake Out, on 97.2% of sets.
The item is usually Focus Sash at 73.2%.
The ability is split: Blaze on 65.9% and Iron Fist on 34.1%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Infernape is number 392 in the National Dex, a Sinnoh Pokémon, Fire and Fighting
with a base stat total of 534 — 30th of the 234 Pokémon
legal in this regulation. Its best stat is Speed at 108, 30th
in the format; its weakest is Sp. Def at 71, 158th.
It can have Blaze and Iron Fist.
The Champions module tiers it UU.
It sits in a 3-stage line: Chimchar → Monferno → Infernape.
Not all of that line is legal in this regulation — Chimchar and Monferno are not.
What gets through
As Fire and Fighting, 4 of the eighteen attacking types do extra damage to it. It
resists 6. The board above
has all of it. 3 other legal Pokémon share the same typing and the same board: Blaziken, Tauros-Paldea-Blaze, Emboar.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Infernape takes extra damage from.
- Garchomp — Earthquake (Ground, ×2), on 85.7% of its sets
- Basculegion — Aqua Jet (Water, ×2), on 96.6% of its sets
- Farigiraf — Psychic (Psychic, ×2), on 54.4% of its sets
- Pelipper — Hurricane (Flying, ×2), on 98.1% of its sets
- Staraptor-Mega — Brave Bird (Flying, ×2), on 83.4% of its sets
- Aerodactyl-Mega — Dual Wingbeat (Flying, ×2), on 91.2% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Infernape reaches
176 Speed; left uninvested with a neutral nature it sits at
128. Invested, it outruns 15 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 55 kg, so Grass Knot and Low Kick hit it for 80 base
power. That is a real consideration in a format where both are common.
Its move pool
Infernape learns 124 moves in the Champions data.
77 of them do damage, across 15 of the eighteen
types, and 29 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Blast Burn at 150 base power.
It also has priority: Upper Hand at +3, Fake Out at +3 and Feint at +2.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.