Falinks
Fighting · 470 BST · Galar
| Stat | Base | Relative size | Rank |
|---|---|---|---|
| HP | 65 | 190th | |
| Attack | 100 | 93rd | |
| Defense | 100 | 58th | |
| Sp. Atk | 70 | 148th | |
| Sp. Def | 60 | 218th | |
| Speed | 75 | 127th | |
| Total | 470 | 202nd |
| Stat | Base | Relative size | Rank |
|---|---|---|---|
| HP | 65 | 190th | |
| Attack | 100 | 93rd | |
| Defense | 100 | 58th | |
| Sp. Atk | 70 | 148th | |
| Sp. Def | 60 | 218th | |
| Speed | 75 | 127th | |
| Total | 470 | 202nd |
Falinks is legal in Regulation M-B and did not appear often enough on the ladder to produce usage statistics. It is legal and simply out of favour, which makes it unmeasured rather than unusable.
Falinks is number 870 in the National Dex, a Galar Pokémon, Fighting with a base stat total of 470 — 202nd of the 234 Pokémon legal in this regulation. Its best stat is Attack at 100, 93rd in the format; its weakest is Sp. Def at 60, 218th. It can have Battle Armor and Defiant. The Champions module tiers it UU.
It has no evolutions on either side; what you see is the whole line.
As Fighting, 3 of the eighteen attacking types do extra damage to it. It resists 3. The board above has all of it. 4 other legal Pokémon share the same typing and the same board: Conkeldurr, Machamp, Passimian, Tauros-Paldea-Combat.
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging move of a type Falinks takes extra damage from.
At level 50 with a boosting nature and full investment, Falinks reaches 139 Speed; left uninvested with a neutral nature it sits at 95. Invested, it outruns 6 of the 20 most-used Pokémon in the regulation when they are invested too — which is the comparison that decides who moves first.
It weighs 62 kg, so Grass Knot and Low Kick hit it for 80 base power. That is a real consideration in a format where both are common.
Falinks learns 59 moves in the Champions data. 38 of them do damage, across 10 of the eighteen types, and 8 share a type with it and so get the same-type bonus. Its hardest-hitting same-type move is Close Combat at 120 base power, though the biggest number in the pool is Giga Impact at 150. It also has priority: Upper Hand at +3 and First Impression at +2.
That pool is what the team builder reads from when you seat it, and the damage calculator will take it as the attacker with the form already chosen.