What it does on the ladder
Machamp appears on 0.04% of Regulation M-B teams, which
is 232nd of the 282 Pokémon with enough games to measure.
The move it almost always carries is Dynamic Punch, on 72.2% of sets.
The item is usually Life Orb at 37%.
The ability is split: No Guard on 97.3%, Guts on 2.7% and Steadfast on 0%.
Those are Smogon's published usage figures, not anything measured here, and they describe what
the ladder plays rather than what is strongest. The full set is in the panel above.
The Pokémon itself
Machamp is number 68 in the National Dex, a Kanto Pokémon, Fighting
with a base stat total of 505 — 111th of the 234 Pokémon
legal in this regulation. Its best stat is Attack at 130, 15th
in the format; its weakest is Speed at 55, 186th.
It can have Guts, No Guard and Steadfast.
The Champions module tiers it UU.
It sits in a 3-stage line: Machop → Machoke → Machamp.
Not all of that line is legal in this regulation — Machop and Machoke are not.
What gets through
As Fighting, 3 of the eighteen attacking types do extra damage to it. It
resists 3. The board above
has all of it. 4 other legal Pokémon share the same typing and the same board: Conkeldurr, Passimian, Falinks, Tauros-Paldea-Combat.
What threatens it
Smogon publishes no head-to-head checks-and-counters data for doubles formats, so this list is
computed, not measured: the most-played Regulation M-B Pokémon carrying a damaging
move of a type Machamp takes extra damage from.
- Whimsicott — Moonblast (Fairy, ×2), on 93.9% of its sets
- Farigiraf — Psychic (Psychic, ×2), on 54.4% of its sets
- Floette-Mega — Dazzling Gleam (Fairy, ×2), on 95.9% of its sets
- Pelipper — Hurricane (Flying, ×2), on 98.1% of its sets
- Staraptor-Mega — Brave Bird (Flying, ×2), on 83.4% of its sets
- Grimmsnarl — Spirit Break (Fairy, ×2), on 59.3% of its sets
Speed and weight
At level 50 with a boosting nature and full investment, Machamp reaches
117 Speed; left uninvested with a neutral nature it sits at
75. Invested, it outruns 1 of the 20
most-used Pokémon in the regulation when they are invested too — which is the comparison that
decides who moves first.
It weighs 130 kg, so Grass Knot and Low Kick hit it for 100 base
power. That is a real consideration in a format where both are common.
Its move pool
Machamp learns 106 moves in the Champions data.
64 of them do damage, across 11 of the eighteen
types, and 18 share a type with it and so get the same-type bonus.
Its hardest-hitting same-type move is Focus Punch at 150 base power.
It also has priority: Bullet Punch at +1 and Vacuum Wave at +1.
That pool is what the team builder reads from when you seat it, and the
damage calculator will take it as the attacker with
the form already chosen.