Four things the table does not say on its own
1. 28% of an average team is a Mega Evolution
Add up the usage of every Mega form on the ladder and it comes to
1.66 of the 6.00 slots an average team
fills — 27.7% of the format. 9 of
the top 25 entries are Megas. Mega Evolution is not a flourish in Champions the way it was in
its first appearance; it is close to a structural requirement, and a team built without one is
giving up a resource that most of the field is spending.
2. It is a Dark, Fire and Ghost format
Counted by how many of a team's six slots carry each type,
Dark at 1.06, Fire at 1.06, Ghost at 0.95 lead the
eighteen. At the other end, Bug at 0.07, Electric at 0.15, Ice at 0.16
are effectively absent: you can build a whole team around beating them and never meet one.
The single most-used Pokémon is Kingambit, on 36.8% of teams.
3. Ground is the attacking type that pays
This is computed rather than measured, and the arithmetic is worth stating so you can check it:
for each attacking type, take every measured Pokémon it hits for double damage or better, and add
up their usage. The answer is the expected number of an opposing team's six slots that a move of
that type hits super-effectively.
Ground comes out on top at 2.11 slots
of six — a single Ground move is super-effective against more than two members of the
average team you will face, and against 0.08 of them at quadruple damage.
Bug is the worst of the types that hit anything at all, at 0.46.
Normal sits at zero for the obvious reason: nothing in the game takes extra damage from it.
4. What everyone is holding and clicking
Across the whole ladder, Protect is on
3.93 of the six slots and is carried by
221 different Pokémon — in a doubles format that number is
usually above one, because most teams run it twice.
The next most-brought move is Fake Out at 0.75.
Excluding Mega Stones, the most-held item is Focus Sash at 0.78 slots per team.
The most common ability is Intimidate at 0.40.
The full breakdowns are at moves,
items and abilities.