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Stomping Tantrum

Ground · Physical · 10 Pokémon in Reg M-B
Ground
Stomping Tantrum
TypeGround
CategoryPhysical
Base power75
Accuracy100%
PP10
Priority0

What it does

Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.

At 75 base power it is the 24th strongest of the 42 damaging physical moves that appear in this format.

Who carrys it

10 of the 282 Pokémon measured on the Regulation M-B ladder carry Stomping Tantrum. The one that matters most is Garchomp, which is on 34.3% of teams and carrys it on 44.8% of its sets. The full list is above, ordered by how much of the format each one is.

What it hits

As a Ground move it is super effective against Electric, Fire, Poison, Rock and Steel, resisted by Bug and Grass, and does nothing at all to Flying. 3 other Ground moves appear in this format: Earthquake, Earth Power, High Horsepower.

Who could and does not

71 Pokémon legal in this regulation can learn Stomping Tantrum at all, against the 10 that actually bring it. The gap is the interesting number: it is the set of Pokémon that have the option and decline it. The most-played of those are Incineroar, Farigiraf, Grimmsnarl, Venusaur, Torkoal and Annihilape — each of them measured on the ladder, each of them leaving this move on the shelf.

How concentrated it is

Across the ladder, Stomping Tantrum accounts for an expected 0.17 of the six slots on an average team, which makes it the 31st most-brought of the 126 moves this format runs. 90% of that comes from Garchomp alone, so it is really one Pokémon’s move rather than the format’s. Its carriers are mostly Ground (6), Steel (3) and Dragon (2).

Where these numbers come from

Usage is Smogon's published statistics for the Regulation M-B VGC ladder, and the description is the one shipped in the Pokémon Showdown data set. Both are regenerated on every build rather than written by hand, so this page follows the format instead of trailing it. Take any of it to the team builder or the damage calculator.