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Aura Sphere

Fighting · Special · 9 Pokémon in Reg M-B
Fighting
Aura Sphere
TypeFighting
CategorySpecial
Base power80
Accuracynever misses
PP20
Priority0

What it does

This move does not check accuracy.

At 80 base power it is the 26th strongest of the 40 damaging special moves that appear in this format.

Who carrys it

9 of the 282 Pokémon measured on the Regulation M-B ladder carry Aura Sphere. The one that matters most is Archaludon, which is on 14.3% of teams and carrys it on 9% of its sets. The full list is above, ordered by how much of the format each one is.

What it hits

As a Fighting move it is super effective against Dark, Ice, Normal, Rock and Steel, resisted by Bug, Fairy, Flying, Poison and Psychic, and does nothing at all to Ghost. 12 other Fighting moves appear in this format: Close Combat, Low Kick, Detect, Quick Guard, Focus Blast, Bulk Up and others.

Who could and does not

15 Pokémon legal in this regulation can learn Aura Sphere at all, against the 9 that actually bring it. The gap is the interesting number: it is the set of Pokémon that have the option and decline it. The most-played of those are Meowscarada, Gallade, Palafin, Decidueye-Hisui, Medicham and Lopunny — each of them measured on the ladder, each of them leaving this move on the shelf.

How concentrated it is

Across the ladder, Aura Sphere accounts for an expected 0.08 of the six slots on an average team, which makes it the 56th most-brought of the 126 moves this format runs. 16% of that comes from Archaludon alone, so it is spread across the field rather than propped up by one Pokémon. Its carriers are mostly Fighting (4), Fire (3) and Steel (2).

Where these numbers come from

Usage is Smogon's published statistics for the Regulation M-B VGC ladder, and the description is the one shipped in the Pokémon Showdown data set. Both are regenerated on every build rather than written by hand, so this page follows the format instead of trailing it. Take any of it to the team builder or the damage calculator.