pkmnlab

Iron Head

Steel · Physical · 27 Pokémon in Reg M-B
Steel
Iron Head
TypeSteel
CategoryPhysical
Base power80
Accuracy100%
PP15
Priority0

What it does

Has a 30% chance to make the target flinch.

At 80 base power it is the 18th strongest of the 42 damaging physical moves that appear in this format.

Who carrys it

27 of the 282 Pokémon measured on the Regulation M-B ladder carry Iron Head. The one that matters most is Kingambit, which is on 36.8% of teams and carrys it on 67.8% of its sets. The full list is above, ordered by how much of the format each one is.

What it hits

As a Steel move it is super effective against Fairy, Ice and Rock, resisted by Electric, Fire, Steel and Water. 3 other Steel moves appear in this format: Flash Cannon, Bullet Punch, Iron Defense.

Who could and does not

66 Pokémon legal in this regulation can learn Iron Head at all, against the 27 that actually bring it. The gap is the interesting number: it is the set of Pokémon that have the option and decline it. The most-played of those are Incineroar, Farigiraf, Archaludon, Gholdengo, Milotic and Ceruledge — each of them measured on the ladder, each of them leaving this move on the shelf.

How concentrated it is

Across the ladder, Iron Head accounts for an expected 0.39 of the six slots on an average team, which makes it the 11th most-brought of the 126 moves this format runs. 64% of that comes from Kingambit alone, so it is really one Pokémon’s move rather than the format’s. Its carriers are mostly Steel (10), Ground (8) and Rock (5).

Where these numbers come from

Usage is Smogon's published statistics for the Regulation M-B VGC ladder, and the description is the one shipped in the Pokémon Showdown data set. Both are regenerated on every build rather than written by hand, so this page follows the format instead of trailing it. Take any of it to the team builder or the damage calculator.