Recover
Normal · Status · 8 Pokémon in Reg M-B| Recover | |
|---|---|
| Type | Normal |
| Category | Status |
| Base power | — |
| Accuracy | never misses |
| PP | 5 |
| Priority | 0 |
| Recover | |
|---|---|
| Type | Normal |
| Category | Status |
| Base power | — |
| Accuracy | never misses |
| PP | 5 |
| Priority | 0 |
The user restores 1/2 of its maximum HP, rounded half up.
8 of the 282 Pokémon measured on the Regulation M-B ladder carry Recover. The one that matters most is Milotic, which is on 7.1% of teams and carrys it on 25.7% of its sets. The full list is above, ordered by how much of the format each one is.
As a Normal move it is super effective against nothing, resisted by Rock and Steel, and does nothing at all to Ghost. 16 other Normal moves appear in this format: Protect, Fake Out, Weather Ball, Encore, Hyper Voice, Helping Hand and others.
15 Pokémon legal in this regulation can learn Recover at all, against the 8 that actually bring it. The gap is the interesting number: it is the set of Pokémon that have the option and decline it. The most-played of those are Gholdengo, Reuniclus, Avalugg-Hisui, Medicham, Alakazam and Starmie — each of them measured on the ladder, each of them leaving this move on the shelf.
Across the ladder, Recover accounts for an expected 0.02 of the six slots on an average team, which makes it the 108th most-brought of the 126 moves this format runs. 78% of that comes from Milotic alone, so it is really one Pokémon’s move rather than the format’s. Its carriers are mostly Water (2), Grass (2) and Dragon (2).
Usage is Smogon's published statistics for the Regulation M-B VGC ladder, and the description is the one shipped in the Pokémon Showdown data set. Both are regenerated on every build rather than written by hand, so this page follows the format instead of trailing it. Take any of it to the team builder or the damage calculator.