U-turn
Bug · Physical · 22 Pokémon in Reg M-B| U-turn | |
|---|---|
| Type | Bug |
| Category | Physical |
| Base power | 70 |
| Accuracy | 100% |
| PP | 20 |
| Priority | 0 |
| U-turn | |
|---|---|
| Type | Bug |
| Category | Physical |
| Base power | 70 |
| Accuracy | 100% |
| PP | 20 |
| Priority | 0 |
If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
At 70 base power it is the 26th strongest of the 39 damaging physical moves that appear in this format.
22 of the 277 Pokémon measured on the Regulation M-B ladder carry U-turn. The one that matters most is Mega Staraptor, which is on 17.9% of teams and carrys it on 8.1% of its sets. The full list is above, ordered by how much of the format each one is.
As a Bug move it is super effective against Dark, Grass and Psychic, resisted by Fairy, Fighting, Fire, Flying, Ghost, Poison and Steel. 1 other Bug move appears in this format: Rage Powder.
43 Pokémon legal in this regulation can learn U-turn at all, against the 22 that actually bring it. The gap is the interesting number: it is the set of Pokémon that have the option and decline it. The most-played of those are Incineroar, Sneasler, Whimsicott, Maushold, Talonflame and Volcarona — each of them measured on the ladder, each of them leaving this move on the shelf.
Across the ladder, U-turn accounts for an expected 0.03 of the six slots on an average team, which makes it the 92nd most-brought of the 121 moves this format runs. 47% of that comes from Mega Staraptor alone, so it is spread across the field rather than propped up by one Pokémon. Its carriers are mostly Fighting (7), Flying (5) and Bug (4).
Usage is Smogon's published statistics for the Regulation M-B VGC ladder, and the description is the one shipped in the Pokémon Showdown data set. Both are regenerated on every build rather than written by hand, so this page follows the format instead of trailing it. Take any of it to the team builder or the damage calculator.